What exactly is missing from it that makes it fall short of "arcade quality"? Also have the unreleased 3DO UMK3 source code (was uploaded on Assembler Games and other place) which may help might be possible to make an SDL port of Mortal Kombat games with this (think it's C code) but I could go to jail for life too unless I get authoritative permission (wouldn't release game content with it if it happened anyway, and it'd be ironic in an illegal way).Īppreciate the responses Reply 4 of 9, by Jorpho I'm more interested in MK2 however, since it seems more possible to learn some assembly that way though things might turn out different. It'd be pretty nice to have an Arcade quality Mortal Kombat Trilogy port (Don't think anyone can make Mugen match Mortal Kombat Trilogy either). My interest to hack MK2 also goes towards Mortal Kombat Trilogy, since there's no Arcade quality graphics or sound mods for it (there never was an Arcade version of Trilogy actually). If I ever get around to it, maybe I'll look into the source code (assuming it's available) and/or make it work with Mortal Kombat dos games (still have to check if they vsync in native dos). BTW thanks Jorpho for that NOLFBLIM topic link. I've only done minimal hacking with source code to Doom (bypassed sdl_mixer's awful timidity so user's can choose their own midi playback). I only do these projects if I'm in the drive for it. Don't know about the framerate but it'd be nice to know. Haven't tried it and I'm almost positive it doesn't allow custom resolutions, doesn't scale properly (uses interpolation), or even use equal scanlines (scanlines probably look uneven and distorted). Apply to a merged Redump of Mortal Kombat Trilogy (USA) 1.1 this can be created either through CDmage or MAME’s CHDman.Why not just use Mortal Kombat Arcade Kollection and be done with it? Outright replaced by rips from the MS-DOS port of MK3. Some of them are minor skips, but two of the tracks needed to be Minor or major corruption in the Redump sets sourced, so creative liberties have been taken in correcting those as well. There are also some tracks which had some This patch, thusly, fixes that by re-syncing the redbook audio tracks from Trilogy back to their equivalents as heard in the (U)MK3 music CDs. The music in Trilogy is played at (approximately) 0.992x their original speed, leading to tracks that can sound artificially sluggish. Wanted to use high-quality music which was encoded at 48khz failing to realize that CD technology was only capable of 44.1khz redbook audio. For the bulk of tracks ripped from MK3, Midway apparently This is a ’small’ (relative to effort, not size) patch that fixes a pretty obvious oversight in Mortal Kombat Trilogy.
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